- 3D Animator, Character Modeler
- Prezentare Generala:
3d Character Animator and Modeler in 3ds max character studio
- Curriculum Vitae:
Gameloft Iberica – Madrid, Spain - 02/2011 - 05/2012
Character animation in 3ds max, rigging & skinning, low poly modeling & texturing
Projects: Gameloft Live 3d, Ice Age, Conquistador, Infamous, Cubeville, Real Football 2013
Zeppelin Design - Bucharest, Romania - 03/2009 - 06/2010
Character animation, low poly modeling in 3ds max and Level Design in Hammer editor
One project was a social networking game, financing was interrupted; second project was a demo level, company dismantled before completion.
Gameloft Romania - Bucharest, Romania - 04/2005 - 07/2006
Character animation in 3ds max, rigging & skinning, low poly modeling and texturing
Projects: King Kong, Brothers in Arms, Golf 3d
Spectra IT - Bucharest, Romania - 04/2003 - 08/2003
Character animation, rigging & skinning, low poly modeling, in a web related project.
Tiny Creatures - Brasov, Romania - 01/2002 - 05/2002
After completing a 3 months training course in Maya that the company was offering, I was summoned to Brasov to work for them. I found the company bogged down in a strike.
Pannonia Film Studio - Budapest, Hungary - 2000
Traditional animation - full animation for the feature film "Princess and the Pea".
Varga Studio - Budapest, Hungary - 2000
Traditional animation for the tv series "Baby Blues"
Firka Film Studio - Kecskemet, Hungary - 2000
Traditional animation for the tv series "Kipper the Dog"
Peli Film - Kecskemet, Hungary - 08/1999 - 01/2000
Traditional animation for the tv series "Maisy"
Animadream - Bucharest, Romania - 1995 - 1999
Traditional animation, inbetweens, backgrounds for tv series - Pelezinho, Tres Ositos
Dac o Dac - Bucharest, Romania - 1996 - 1997
Traditional animation assistant - inbetweens for tv series “The Missing R”
University of Arhitecture Ion Mincu - Architecture - 1995 - 1997
Lyceum of Fine Arts Nicolae Tonitza - Graphics/Etching - 1990-1994
- Cristian Mindrut nu a completat premiile.