TIBI NEAG

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Portofoliu Tibi Neag

Titulatura:
3D Character Artist
Prezentare Generala:

Self-taught 3D Character Artist, currently working at Gameloft Cluj Napoca. Fascinated by stylized designs. Thanks for taking a look!
Online portfolios:
tibineag.artstation.com
facebook.com/TibiNeag3D

Curriculum Vitae:

Tibi Neag - 3D Character Artist
neag.tibi@yahoo.com

PORTFOLIO   
https://www.facebook.com/TibiNeag3D
https://tibineag.artstation.com/   ;

EDUCATION   

Architecture & Urban Planning University in Cluj Napoca - Bachelor & Master - 2006 - 2012
Apullum College, Alba Iulia - studied Mathematics & Computer Science - 2002 - 2006

WORK EXPERIENCE   

Gameloft
3D Character and Texture Artist
Cluj Napoca, January 2016 - Present
- currently working on an undisclosed mobile/ tablet title
- current workflow: Zbrush, 3DS Max, Polyunwrapper, Substance Painter, Photoshop, Marmoset Toolbag

Freelance 3D Artist
Cluj Napoca, July 2012 - Present
3D Artist
- worked on a variety of 2D and 3D projects, from publicity 2D illustrations to digital sculpting for 3D printing (collectibles) and restoring architectural details with the help of Zbrush to creating complete 3D characters for real-time environments
- open to freelance work, contract work or project work

Steelcase Inc.
Cluj Napoca, October 2013 - April 2015
3D Modeler & Render Artist
- Modeling complex Steelcase products (low-poly & high-poly) that closely follow advanced Pro Engineer CAD models using 3DS Max with the following techniques: poly modeling, sub-division modeling, retopology using the Graphite Modeling tools
- Modeling, UVW mapping and texturing low-poly Steelcase assets for the Unity platform
- Rendering Steelcase high-poly products using V-Ray 3.0 for different uses: beauty renders, 360 viewer renders, close-up & detail renders
- Creating complex V-Ray materials with a high degree of realism as requested by the corporate standard

S.E.C  S.R.L. (External solutions in Constructions)
Cluj Napoca, June 2013 - October 2013
Junior Architect
- Planned several family residence projects in the Cluj Napoca area using ArchiCAD 15, supervised the project through all the necessary phases
- Implemented a number of 4 EU funded culturally themed projects in the Northern part of Romania during their planning phase

SKILLS   

- ability to create in-game characters from scratch following concept art or art direction by following strict technical requirements
- good eye for character design
- proficient in modeling organic character elements and non-organic character elements
- proficient at high polygon sculpting
- proficient at texturing game characters
- ability to derive a well structured low-poly model from the high poly model
- ability to create efficient UV layouts for low-poly characters
- ability to learn/understand new techniques and software packages in a fast manner
- good understanding of human anatomy and representing anatomy in topology
- ability to create all needed textures for creating photorealistic looking humans
- ability to create game ready assets, that work well within given technical limitations
- adaptable to new technologies
- ability to creatively translate concepts and ideas into authentic characters
- keen eye for detail and realism
- positive, team-oriented attitude
- proactive, self-motivated, can work without direct supervision

SOFTWARE SKILLS   

3D Studio Max - proficient skills
- low poly modelling, high poly modelling, hardsurface modeling, retopology (graphite modeling tools), spline modelling, efficient uvw unwrapping, texture baking,lightmap baking)
- basic animation skills

ZBrush – proficient skills
- digital sculpting, 3d surface detailing, polypainting, character posing, human anatomy knowledge, extracting texture maps (displacement, ao, nm)

Substance Painter - proficient skills
- painting realistic texture maps using particle effects and the PBR workflow,  hand  painting stylized texture maps (albedo only)

Mudbox
- hand-painting stylized & realistic texture maps for 3D assets, painting texture maps directly on the UV'ed low-poly models, exporting texture maps to PS

XNormal
- extracting AO, Cavity & Normal maps to be further used in different Real-time environments

V-Ray
- advanced V-Ray 3.1 material creation (including physically based GGX shaded materials), creating professional lighting setups, rendering, architectural visualization, product showcasing

Keyshot
- rendering, advanced material creation

Photoshop - proficient skills
- texture painting, illustration drawing, vector drawing, image editing, compositing render passes (Zbrush BPR & V-Ray)

Marmoset Toolbag
- setting up both realistic and stylized real-time environments for showcasing 3D characters inside the Marmoset engine
 - ability to achieve realistic results using textures adapted to the PBR workflow 


LANGUAGES   
English           C1 Level – Written, Spoken, Understanding
German          B1 Level – Written, Spoken, Understanding
Romanian       Native 

Studii:

Architecture & Urban Planning University in Cluj Napoca - Bachelor & Master - 2006 - 2012
Apullum College, Alba Iulia - studied Mathematics & Computer Science - 2002 - 2006

Premii:

Honorable mention for my Diploma project at the Technical University of Cluj Napoca - 2012.

Diploma project selected for the BNAB 2012 in Bucharest.

SETURI

Seturi de lucrari:

Toate seturile de lucrari

PROFIL
Nume:
Tibi Neag
Titulatura:
3D Character Artist
Localitate:
Cluj-Napoca
Specializare:
Modelare 3D
Multimedia / VFX
Sculptura
Experienta:
4 ani
Prezentare Generala:
Self-taught 3D Character Artist, currently working at Gameloft Cluj Napoca. Fascinated by stylized designs. Thanks for taking a look! Online portfolios:...
mai mult
Website:
https://www.facebook.com/Tibi
Neag3D
Status:
Sunt in cautarea unui loc de munca

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