MIHAIL SPIL-HAUFTER

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Portofoliu Mihail Spil-Haufter

Titulatura:
Lead Artist
Prezentare Generala:
span lang="X-NONE">Create and maintain  the visual direction  of various games in terms of characters or environments, animations, special fx and UI
Curriculum Vitae:

 

Mihail Spil-Haufter

 

Curriculum Vitae strong>  strong>Personal Details span style="text-decoration: underline;">span style="text-decoration: none;"> 

strong>Name:               Mihail Spil-Haufter

strong style="mso-bidi-font-weight: normal;">Marital status: Married

strong style="mso-bidi-font-weight: normal;">Email:               a href="mailto:spireanum@yahoo.com">spireanum@yahoo.com

strong style="mso-bidi-font-weight: normal;">Phone:              +40747599331

strong style="mso-bidi-font-weight: normal;">Portfolio:         a href="http://pastelgallery.wordpress.com/">http://pastelgallery.wordpress.com/

strong style="mso-bidi-font-weight: normal;">             http://neighbourhoodwatchers.wordpress.com/

strong style="mso-bidi-font-weight: normal;"> 

span style="mso-ansi-language: IT;" lang="IT">                     

strong>Personal Interests strong>  span lang="X-NONE">Create and maintain  the visual direction  of various games in terms of characters or environments, animations, special fx and UI

span style="mso-ansi-language: EN-US;"> 

strong>Key Skills

 

span lang="EN-GB">Superior communication and interpersonal skills span lang="EN-GB">Managing multiple complex projects on time span lang="EN-GB">Excellent drawing skills, anatomy, animation and 3D design

span style="mso-ansi-language: EN-US;"> 

strong style="mso-bidi-font-weight: normal;">Computer skills

strong style="mso-bidi-font-weight: normal;"> 

span lang="EN-GB">Maya span lang="EN-GB">ZBrush span lang="EN-GB">3DSMax span lang="EN-GB">Adobe Photoshop span lang="EN-GB">Adobe After Effects span lang="EN-GB">Adobe Premiere span lang="EN-GB">Goldwave span lang="EN-GB">Flipbook

span style="text-decoration: underline;">span style="text-decoration: none;"> 

span style="mso-ansi-language: EN-US;"> 

strong>Education

 

span style="font-family: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol;" lang="X-NONE">·      National University of Fine Art, Bucharest span lang="EN-GB">Specialization: Traditional Sculpture (wood, clay). span lang="EN-GB">Secondary: Traditional drawing (easel drawing-charcoal, pastel). strong>  strong>Employment

strong> 

strong>Company      *         span lang="EN-GB">City Interactive

strong>span style="mso-tab-count: 1;">           Position         *         Freelance, Senior 3D/Character Artist

span style="mso-ansi-language: EN-US;">           Dates             *         11.2011 – 12.2012

strong>Duties             *       Working as a part  of the team  on several  PC-Next Gen Online games  like: “World Of Mercenaries” (on line FPS) - Work in progress title , “Sniper 2”and ”Alien Fear”. My task was almost exclusive the “environment” part. Also I have solved some complex props that needed  Zbrush  or high detailed elements. I have worked directly with the level designers creating the props in  Unreal Editor. 

strong> 

strong>Company      *         span lang="EN-GB">Gameloft, Madrid

strong>span style="mso-tab-count: 1;">           Position         *         Senior 3D Character Artist

span style="mso-ansi-language: EN-US;">           Dates             *         04.2011 – 11.2011

strong>Duties             *       Working as a part  of  the team on several Iphone  titles like :” GLive “, "Ice Age Village” and “ Zombiewood” 

span style="mso-ansi-language: EN-US;">   

strong>Company      *         span lang="EN-GB">Revo Solutions

strong>span style="mso-tab-count: 1;">           Position         *         Lead  Artist

span style="mso-ansi-language: EN-US;">           Dates             *         12.2010 – 04.2011

strong>Duties            *        Art Direction and Concept Design for 3D mobile-platform games: “Toss the ball”, “Tanks”, “Artillery brigade” and "Skies of Glory"
Supervise the creation of art production

span style="mso-ansi-language: EN-US;"> 

strong>Company      *         span lang="EN-GB">Namco Bandai Networks Romania

strong>Position         *         Lead Artist

strong>Dates             *         03.2010 – 12.2010

strong>Duties            *        Managing the graphic team on “Buccaneer Blitz" project.

span style="mso-ansi-language: EN-US;">                                Developing the graphic concept for the game

span style="mso-ansi-language: EN-US;">                                   Define the art direction and supervise the art team in developing the art production: characters, animations, objects and environment, textures and renders.

span style="mso-ansi-language: EN-US;"> 

strong>Company      *         Ubisoft Romania

strong>Position         *         Senior 3D artist

strong>Dates             *         02.2008 –03. 2010

strong>Duties            *        Working as part of a team  on various games titles like: "Tom Clancy's H.A.W.X" and "Treasure Hunter Institute"

span style="mso-ansi-language: EN-US;">My responsibilities were to create 3d characters, objects and environments choosing the quality to achieve versus the importance in the game and technical constraints ;verify the quality of objects, characters and environments, once imported into the game, and make improvements when necessary.

span style="mso-ansi-language: EN-US;">I was also given the responsibility of  game animation. My duties also included the concept artwork. Which was the generation and original design of characters and environments using freehand illustration.

span style="mso-ansi-language: EN-US;"> 

strong>Company      *         Guillemot Romania

strong>Position         *         Graphic artist

strong>Dates             *         2005 – 2008

strong>Duties             *       Modelling (low and high poly) , texturing, rendering and animating with 3D Studio Max.

span lang="EN-GB">I was working for in Juke box for Sony Play Station 2, Hercules Corporation fr. Guillemot Ro and other 3D application software.

Studii:
Mihail Spil-Haufter nu a completat studiile.
Premii:
Mihail Spil-Haufter nu a completat premiile.

SETURI

Seturi de lucrari:

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PROFIL
Nume:
Mihail Spil-Haufter
Titulatura:
Lead Artist
Localitate:
Bucuresti
Specializare:
Animatie
Modelare 3D
Concept Art
Experienta:
Mai mult de 5 ani
Prezentare Generala:
span lang="X-NONE">Create and maintain the visual direction of various games in terms of characters or environments, animations, special fx and UI
Website:
http://pastelgallery.wordpres
s.com/
Status:
Sunt in cautarea unui loc de munca

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